"Fahrenheit : Interview David Cage / part 1 : L'homme orchestre" (in French).
Detroit: Become Human (2018, opening sequence).Cheese Cat-Astrophe Starring Speedy Gonzales (1995).Heavy Rain: Chronicle One - The Taxidermist (2010 DLC).Personal lifeĬage identifies as an atheist. Subsequently, Cage was reported to have stated that “In any case, in my games, all women are whores” and “At Quantic Dream, we do not make games for fags”. In April 2021, Quantic Dream won an appeal overturning a July 2018 ruling in favour of a former employee who sued the studio. Ĭage was involved in a 2018 lawsuit between Quantic Dream and Le Monde & Mediapart, accusing his studio of fostering a toxic workplace. In October 2018, he received a Ping Honor Award for his career. Cage was the first game developer to receive the Legion of Honour, the highest decoration granted in France. Ĭage has been critical of " game over" events in story-driven, non-action video games, calling them "a failure of the game design". There are so many other stories to tell, so many other emotions to trigger – this is a fantastic new medium, we can do much more than we currently do with it." Game developer Warren Spector described Cage as one of the best storytellers in the business, calling him a genius. They're about being powerful, being the good guys against the bad guys – that's a very tiny part of what can be done.
He has written and directed all five games released by the studio: Omikron: The Nomad Soul (1999), Fahrenheit / Indigo Prophecy (2005), Heavy Rain (2010), Beyond: Two Souls (2013) and Detroit: Become Human (2018).Īt the British Academy Games Awards, in which Quantic Dream won three awards for Heavy Rain, Cage stated that "games always explore the same things. David Cage founded Quantic Dream in 1997. His earlier works include the music in the video games Super Dany (1994, credited as David De Gruttola), Cheese Cat-Astrophe Starring Speedy Gonzales (1995, credited as David De Gruttola), Timecop (1995), and Hardline (1996). David Cage, A word about Fahrenheit., 2005 My desire to create video games dates back to the arrival of 3D real time I felt like a pioneer filmmaker at the start of the 20th century: grappling with basic technology, but also being aware that there is everything left to invent - in particular a new language that is both narrative and visual.